I found the combat far less involving than the running, especially when fighting alone. The more skilled you become, the more powerful the weapons you can use. Various blunt, sharp, and ranged weapons litter the world, and - like the freerunning - using any of them will level up your combat talents. While the undead hordes that fill the world can (usually) be avoided, more aggressive players may choose to meet them head on. But there is also a more brutal side to Dying Light. These highflying exploits were by far the highlight of the game, inspiring me to explore the vast environments on offer. miss and you will land in a pile of broken bones as your friend cackles with glee. Hit the mark and your onlooking-friend will be suitably impressed. Its breath catching stuff, as Dying Lights wonderful visual effects blur the world as you plummet ten or more stories down to your tiny target. It has been some time since I had quite this much emergent-fun in a co-op game, with friends and I clambering up to the highest point we could find before diving from it on to whatever cars or garbage piles we could find to break our fall. While narratively no excuse is given for a multiplayer mode, nearly the whole game can be experienced with friends to add even more fun to the open-world parkour. Put enough distance between Kyle and his pursuers and they may lose interest – especially if you slow them with the various traps that are hidden around the map. Once spotted by these beasts the only option is to flee. Darkness brings the most vicious zombies out of hiding, and they begin to wander the streets of Harran. It’s also a good thing it is so easy to run as, once night sets in, Dying Light gets far more challenging. It may be a touch ridiculous but, once mastered, its fluidity is incredibly satisfying.
Once you start to unlock skills you will soon find yourself sliding under low beams, springing from ramps over fences, and even using a grappling hook to shoot skywards onto buildings. While these start off quite modest - dashing over the rooftops of favelas and making impossibly long jumps between them - it doesn't take long before you begin to level up. The open-world first-person gameplay of Dying Light is a true sandbox thanks to the freerunning mechanics. The whole tale is a bit convoluted, and filled with so many challenges and side-quest distractions, that by the end of the game the big reveal had me asking "who is Suleiman again?"įortunately, the somewhat makeshift story has almost no bearing on Dying Light's entertainment value. Rescued by one of the city’s factions of survivors, and treated with a serum that inhibits the bite's zombifying effects, Kyle must chose between his mission and his new allies.
Unfortunately, the moment Kyle lands he is bitten by an infected. Taking control of Kyle, you are parachuted into the zombie infested city of Harran to stop Suleiman, a rouge operative who is threatening the overthrow the agency. Still, if you already own RE2, you can pass this by without losing much sleep.Dying Light's main story revolves around Kyle Crane, an undercover Global Relief Effort operative - and yes, this humanitarian sounding organization has operatives… You can see where this is going. EB Mode is a simple, cool bonus, with more to it than the Hunk and Tofu scenarios. Beat that to unlock Chris Redfield and a third difficulty level. Beat it the first time and you can play again at a higher difficulty as Ada. This mode has you working through the game backward, hunting for four bombs placed randomly in the police station. Finally, you get Extreme Battle Mode, which opens when you beat Scenario B (your save from the original RE2 works, so you don't have to replay both scenarios). Nothing-short of stopping to smooch every zombie-will keep you from breezing through this mode. I'll admit, there's something insanely fun about strolling around, blasting everything in sight. Next up is Rookie Mode, which from the outset arms you with the machine gun (and soon after the gatling gun and rocket launcher) and unlimited ammo. It shakes when you shoot, fall, get attacked, ride the elevators-even when you select a menu option! It's a nice addition if you're not yet desensitized to jumping joypads. I mean, every- i one who wanted RE2 already owns it, right? Is there enough new stuff here among the rehash? Let's run down the list of enhancements.